Experience
Senion VFX Artist- Rebellion
Aug 2023 - Nov 2024
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Realtime effects created with Unreal Engine 5. Created textures and shaders that suited the needs of the specified tasks.
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Created textures (from hand drawn to pre-rendered) and master shaders that suited the needs of the specified tasks.
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Created PFX for which varies from character, environment, skills, and more
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Collaborated with the environment, character, tech art, and design team to working alongside them in areas that need Particles, Shaders, and lighting.
VFX Artist Level III - Cloud Imperium Games
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Games: Star Citizen, and Squadron 42
Sept 2021 - Mar 2023
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Realtime effects created with the in-house engine. Created textures that suited the needs of the specified tasks (which varry from ships to environments).
Programs
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Created PFX for multiple ship released, which involved thrusters, destruction, damage of both internal and external, shielding, atmoshpheric enty, and quantumn travel.
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Created various location PFX within the Star Citizen Universe (environment PFX)
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Collaborated with the environment team to re-work multiple areas of the Star Citizen Universe
VFX Artist Contract - Playfellow Studios
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Games: Fisti-Fluffs
Sept 2020 - Feb 2021
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Realtime effects in a stylized workflow. FX were created by hand painted textures, modeled FX related geometry, and created & scripted shaders/post-processing assets for the game.
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FX mostly consisted of Spells and Post processing.
Associate FX ARTIST - Hi-Rez Studios
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Games: Smite, and Paladins
April 2017 - April 2020
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Realtime effects art in a hand-painted, and stylized workflows. Generated and hand painted textures, modeled FX related geometry, created & scripted shader assets for in-game and lobby use, optimized assets for in-game performance.
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Created FX for various character skins for both Smite, & Paladins.
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Created master material shaders for Post Processing and on screen UI material effects both Smite & Paladins
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Took part in tasks within the environment team, created multi-use master material shaders and material functions in use on multiple skins of the game paladins.
Education
Savannah College of Art and Design
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B.F.A. Interactive Systems and Game Development (2015)
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B.F.A. Visual Effects (2016)
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Have majored in both to integrate Visual Effects to Realtime
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Graduated with both degrees on 2016
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